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Old Mar 30, 2008, 04:22 AM // 04:22   #1
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Default Nerfing Mending Touch

My suggestion for Mending Touch is:

Remove the ability to mend touch allies and make it only work on yourself.
This way Crip Shot rangers wont be able to be a primary source of condition removal on their split, and split tactics and coordination will be more vital to split success.

for more information on why the nerf is needed:
http://www.guildwarsguru.com/forum/s...php?t=10261870

Quote:
Originally Posted by Yawgmoth
Mending Touch shouldn't remove 2 conditions when you spec 0 in Protection. It should remove just 1 with Protection 5 or less, and 2 when speccing 6 or more in Prot. This is the only change this skill needs.
I think I like this nerf better then the one originally posted. The question I should be asking you all is... do you like the my nerf, Yawgmoth's nerf, or do you want to leave it alone, or a combination of both?

Last edited by Brian the Gladiator; Mar 30, 2008 at 05:22 PM // 17:22..
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Old Mar 30, 2008, 04:31 AM // 04:31   #2
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No! More! Nerfs! Please! *lets see how many "stop QQing" and flames this thread gets*

Last edited by Konig Des Todes; Mar 30, 2008 at 04:39 AM // 04:39..
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Old Mar 30, 2008, 04:42 AM // 04:42   #3
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Seems like that guy *the one you linked to* wants every skill that has potential nerfed because they "damage GvG dynamics". Jesus christ ppl.. leave mending touch and Natural Stride alone..
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Old Mar 30, 2008, 04:45 AM // 04:45   #4
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Cripshot is not that overpowered. Really it's not.
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Old Mar 30, 2008, 04:45 AM // 04:45   #5
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Quote:
Originally Posted by Molock
Seems like that guy *the one you linked to* wants every skill that has potential nerfed because they "damage GvG dynamics". Jesus christ ppl.. leave mending touch and Natural Stride alone..
Along with all other skills. I think they are fine as they are, if people overuse a skill, Anet can handle it, we don't need to say which skills need nerfing and not, because our views are biased and are made based on our professions and the builds we use.
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Old Mar 30, 2008, 04:48 AM // 04:48   #6
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Just because you keep getting beat by splits doesn't mean the skill is IMBA. Maybe you need to play a bit better.

We don't need to kill splits or rangers.
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Old Mar 30, 2008, 04:57 AM // 04:57   #7
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The one suggestion in the linked thread I didn't like was the 3 second gale. The old gale warrior was overpowered, I don't want him back.
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Old Mar 30, 2008, 05:01 AM // 05:01   #8
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Quote:
Originally Posted by Kanyatta
Just because you keep getting beat by splits doesn't mean the skill is IMBA. Maybe you need to play a bit better.

We don't need to kill splits or rangers.
It is more about balancing the nightfall-power-creep than about a grudge against splits or rangers... (We don't lose to splits or rangers, we lose to paragons) How did ZFQ do in the tourney btw???
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Old Mar 30, 2008, 05:20 AM // 05:20   #9
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Quote:
Originally Posted by Brian the Gladiator
How did ZFQ do in the tourney btw???
How's your guild's rank? Are you even on the ladder?
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Old Mar 30, 2008, 05:28 AM // 05:28   #10
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We are a week old... and yes, we are on ladder.

Quote:
Originally Posted by Brian The Gladiator
How did ZFQ do in the tourney btw???
That was a cheap shot... you're a good player. (I didn't like [BANK] so naturaly I don't like [ZFQ]... should be called Hulk Smash, not Hawk Smash, but Foxy can't talk... wow)

Last edited by Brian the Gladiator; Mar 30, 2008 at 05:35 AM // 05:35..
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Old Mar 30, 2008, 07:49 AM // 07:49   #11
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I've been saying that in 2006 when I first saw the skill and I keep saying it today:
Mending Touch shouldn't remove 2 conditons when you spec 0 in Protection. It should remove just 1 with Protection 5 or less, and 2 when speccing 6 or more in Prot. This is the only change this skill needs.
Optional: Maybe make it remove 3 at very high Protection, like 15+

/signed
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Old Mar 30, 2008, 07:52 AM // 07:52   #12
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They could scale mending touch's conditions removed, but making it only target self is bad. It gets rid of synergy and teamplay, which is not what we want.
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Old Mar 30, 2008, 05:18 PM // 17:18   #13
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Quote:
Originally Posted by holymasamune
They could scale mending touch's conditions removed, but making it only target self is bad. It gets rid of synergy and teamplay, which is not what we want.
There is no synergy to begin with... The Crip shot bar can be used effectively in any team build... that isn't synergy. I see what you are saying about team play. I'm not really sure what would happen if it had a breaking point of 6. Would people simply devote more attributes to prot and run the same bar... or would people opt to bring a different form of condition removal. If the meta crip shot bar keeps the same attributes, people would stop running Mending Touch all together because a ranged condi removal would be just as good. People might actually start being good and bring mesmer secondary or something... thoughts?

Last edited by Brian the Gladiator; Mar 30, 2008 at 05:24 PM // 17:24..
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Old Mar 30, 2008, 06:54 PM // 18:54   #14
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Please, stop nerfing others professions for making yours the best.

/notsigned. Or /signed, for the suggested atributte-scaled version of MT.
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Old Mar 30, 2008, 06:57 PM // 18:57   #15
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The attribute scaled suggestion is good, the OP's not so good.

/signed for attribute scaled.
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Old Mar 30, 2008, 07:23 PM // 19:23   #16
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making it 0 conditions is too harsh rly
make it just 1 condition from 1 prot prayers and a cripshot isn't overpowered at all
it's just a condition and it can be removed
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Old Mar 30, 2008, 07:29 PM // 19:29   #17
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/signed for scaling.

I'd suggest that 0...2...3 is the best way to scale it.
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Old Mar 30, 2008, 07:36 PM // 19:36   #18
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Mhh mending touch is fine as it is... the 6 sec recharge means that a crip shot ranger can keep a target nearly perma cripped anyways and if they start spamming on recharge its an easy dshot
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Old Mar 31, 2008, 08:42 AM // 08:42   #19
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/signed for the removal scaling.
2 conditions is far too strong, especially on a ranger that gets to cast it for 2 energy.
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Old Mar 31, 2008, 09:01 AM // 09:01   #20
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Quote:
Originally Posted by Brian the Gladiator
There is no synergy to begin with...
The synergy to help a team stay alive against a heavy-pressure conditions team? The synergy and communication with monks to remove a covered daze at the same time the other monk dismisses so that the enemy can't just cover it again after one removal?
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